feat: 提交模板代码

This commit is contained in:
熊熊熊子路
2026-01-09 09:35:44 +08:00
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
/// <reference path="./lib.wx.app.d.ts" />
/// <reference path="./lib.wx.page.d.ts" />
/// <reference path="./lib.wx.api.d.ts" />
/// <reference path="./lib.wx.cloud.d.ts" />
/// <reference path="./lib.wx.canvas.d.ts" />
/// <reference path="./lib.wx.component.d.ts" />
/// <reference path="./lib.wx.behavior.d.ts" />
/// <reference path="./lib.wx.event.d.ts" />
/// <reference path="./lib.wx.wasm.d.ts" />
declare namespace WechatMiniprogram {
type IAnyObject = Record<string, any>
type Optional<F> = F extends (arg: infer P) => infer R ? (arg?: P) => R : F
type OptionalInterface<T> = { [K in keyof T]: Optional<T[K]> }
interface AsyncMethodOptionLike {
success?: (...args: any[]) => void
}
type PromisifySuccessResult<
P,
T extends AsyncMethodOptionLike
> = P extends {
success: any
}
? void
: P extends { fail: any }
? void
: P extends { complete: any }
? void
: Promise<Parameters<Exclude<T['success'], undefined>>[0]>
// TODO: Extract real definition from `lib.dom.d.ts` to replace this
type IIRFilterNode = any
type WaveShaperNode = any
type ConstantSourceNode = any
type OscillatorNode = any
type GainNode = any
type BiquadFilterNode = any
type PeriodicWaveNode = any
type AudioNode = any
type ChannelSplitterNode = any
type ChannelMergerNode = any
type DelayNode = any
type DynamicsCompressorNode = any
type ScriptProcessorNode = any
type PannerNode = any
type AnalyserNode = any
type WebGLTexture = any
type WebGLRenderingContext = any
// TODO: fill worklet type
type WorkletFunction = (...args: any) => any
type AnimationObject = any
type SharedValue<T = any> = T
type DerivedValue<T = any> = T
}
declare let console: WechatMiniprogram.Console
declare let wx: WechatMiniprogram.Wx
/** 引入模块。返回模块通过 `module.exports` 或 `exports` 暴露的接口。 */
interface Require {
(
/** 需要引入模块文件相对于当前文件的相对路径,或 npm 模块名,或 npm 模块路径。不支持绝对路径 */
module: string,
/** 用于异步获取其他分包中的模块的引用结果,详见 [分包异步化]((subpackages/async)) */
callback?: (moduleExport: any) => void,
/** 异步获取分包失败时的回调,详见 [分包异步化]((subpackages/async)) */
errorCallback?: (err: any) => void
): any
/** 以 Promise 形式异步引入模块。返回模块通过 `module.exports` 或 `exports` 暴露的接口。 */
async(
/** 需要引入模块文件相对于当前文件的相对路径,或 npm 模块名,或 npm 模块路径。不支持绝对路径 */
module: string
): Promise<any>
}
declare const require: Require
/** 引入插件。返回插件通过 `main` 暴露的接口。 */
interface RequirePlugin {
(
/** 需要引入的插件的 alias */
module: string,
/** 用于异步获取其他分包中的插件的引用结果,详见 [分包异步化]((subpackages/async)) */
callback?: (pluginExport: any) => void
): any
/** 以 Promise 形式异步引入插件。返回插件通过 `main` 暴露的接口。 */
async(
/** 需要引入的插件的 alias */
module: string
): Promise<any>
}
declare const requirePlugin: RequirePlugin
/** 插件引入当前使用者小程序。返回使用者小程序通过 [插件配置中 `export` 暴露的接口](https://developers.weixin.qq.com/miniprogram/dev/framework/plugin/using.html#%E5%AF%BC%E5%87%BA%E5%88%B0%E6%8F%92%E4%BB%B6)。
*
* 该接口只在插件中存在
*
* 最低基础库: `2.11.1` */
declare function requireMiniProgram(): any
/** 当前模块对象 */
declare let module: {
/** 模块向外暴露的对象,使用 `require` 引用该模块时可以获取 */
exports: any
}
/** `module.exports` 的引用 */
declare let exports: any
/** [clearInterval(number intervalID)](https://developers.weixin.qq.com/miniprogram/dev/api/base/timer/clearInterval.html)
*
* 取消由 setInterval 设置的定时器。 */
declare function clearInterval(
/** 要取消的定时器的 ID */
intervalID: number
): void
/** [clearTimeout(number timeoutID)](https://developers.weixin.qq.com/miniprogram/dev/api/base/timer/clearTimeout.html)
*
* 取消由 setTimeout 设置的定时器。 */
declare function clearTimeout(
/** 要取消的定时器的 ID */
timeoutID: number
): void
/** [number setInterval(function callback, number delay, any rest)](https://developers.weixin.qq.com/miniprogram/dev/api/base/timer/setInterval.html)
*
* 设定一个定时器。按照指定的周期(以毫秒计)来执行注册的回调函数 */
declare function setInterval(
/** 回调函数 */
callback: (...args: any[]) => any,
/** 执行回调函数之间的时间间隔,单位 ms。 */
delay?: number,
/** param1, param2, ..., paramN 等附加参数,它们会作为参数传递给回调函数。 */
...rest: any[]
): number
/** [number setTimeout(function callback, number delay, any rest)](https://developers.weixin.qq.com/miniprogram/dev/api/base/timer/setTimeout.html)
*
* 设定一个定时器。在定时到期以后执行注册的回调函数 */
declare function setTimeout(
/** 回调函数 */
callback: (...args: any[]) => any,
/** 延迟的时间,函数的调用会在该延迟之后发生,单位 ms。 */
delay?: number,
/** param1, param2, ..., paramN 等附加参数,它们会作为参数传递给回调函数。 */
...rest: any[]
): number
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
declare namespace WechatMiniprogram.App {
type SceneValues =
| 1000
| 1001
| 1005
| 1006
| 1007
| 1008
| 1010
| 1011
| 1012
| 1013
| 1014
| 1017
| 1019
| 1020
| 1022
| 1023
| 1024
| 1025
| 1026
| 1027
| 1028
| 1029
| 1030
| 1031
| 1032
| 1034
| 1035
| 1036
| 1037
| 1038
| 1039
| 1042
| 1043
| 1044
| 1045
| 1046
| 1047
| 1048
| 1049
| 1052
| 1053
| 1054
| 1056
| 1057
| 1058
| 1059
| 1060
| 1064
| 1065
| 1067
| 1068
| 1069
| 1071
| 1072
| 1073
| 1074
| 1077
| 1078
| 1079
| 1081
| 1082
| 1084
| 1088
| 1089
| 1090
| 1091
| 1092
| 1095
| 1096
| 1097
| 1099
| 1100
| 1101
| 1102
| 1103
| 1104
| 1106
| 1107
| 1113
| 1114
| 1119
| 1120
| 1121
| 1124
| 1125
| 1126
| 1129
| 1131
| 1133
| 1135
| 1144
| 1145
| 1146
| 1148
| 1150
| 1151
| 1152
| 1153
| 1154
| 1155
| 1157
| 1158
| 1160
| 1167
| 1168
| 1169
| 1171
| 1173
| 1175
| 1176
| 1177
| 1178
| 1179
| 1181
| 1183
| 1184
| 1185
| 1186
| 1187
| 1189
| 1191
| 1192
| 1193
| 1194
| 1195
| 1196
| 1197
| 1198
| 1200
| 1201
| 1202
| 1203
| 1206
| 1207
| 1208
| 1212
| 1215
| 1216
| 1223
| 1228
| 1231
interface LaunchShowOption {
/** 打开小程序的路径 */
path: string
/** 打开小程序的query */
query: IAnyObject
/** 打开小程序的场景值
* - 1000:其他
* - 1001:发现栏小程序主入口,「最近使用」列表(基础库 2.2.4 版本起包含「我的小程序」列表)
* - 1005:微信首页顶部搜索框的搜索结果页
* - 1006:发现栏小程序主入口搜索框的搜索结果页
* - 1007:单人聊天会话中的小程序消息卡片
* - 1008:群聊会话中的小程序消息卡片
* - 1010:收藏夹
* - 1011:扫描二维码
* - 1012:长按图片识别二维码
* - 1013:扫描手机相册中选取的二维码
* - 1014:小程序订阅消息(与 1107 相同)
* - 1017:前往小程序体验版的入口页
* - 1019:微信钱包(微信客户端 7.0.0 版本改为支付入口)
* - 1020:公众号 profile 页相关小程序列表(已废弃)
* - 1022:聊天顶部置顶小程序入口(微信客户端 6.6.1 版本起废弃)
* - 1023:安卓系统桌面图标
* - 1024:小程序 profile 页
* - 1025:扫描一维码
* - 1026:发现栏小程序主入口,「附近的小程序」列表
* - 1027:微信首页顶部搜索框搜索结果页「使用过的小程序」列表
* - 1028:我的卡包
* - 1029:小程序中的卡券详情页
* - 1030:自动化测试下打开小程序
* - 1031:长按图片识别一维码
* - 1032:扫描手机相册中选取的一维码
* - 1034:微信支付完成页
* - 1035:公众号自定义菜单
* - 1036App 分享消息卡片
* - 1037:小程序打开小程序
* - 1038:从另一个小程序返回
* - 1039:摇电视
* - 1042:添加好友搜索框的搜索结果页
* - 1043:公众号模板消息
* - 1044:带 shareTicket 的小程序消息卡片 [详情](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/share.html)
* - 1045:朋友圈广告
* - 1046:朋友圈广告详情页
* - 1047:扫描小程序码
* - 1048:长按图片识别小程序码
* - 1049:扫描手机相册中选取的小程序码
* - 1052:卡券的适用门店列表
* - 1053:搜一搜的结果页
* - 1054:顶部搜索框小程序快捷入口(微信客户端版本 6.7.4 起废弃)
* - 1056:聊天顶部音乐播放器右上角菜单
* - 1057:钱包中的银行卡详情页
* - 1058:公众号文章
* - 1059:体验版小程序绑定邀请页
* - 1060:微信支付完成页(与 1034 相同)
* - 1064:微信首页连 Wi-Fi 状态栏
* - 1065URL scheme [详情](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/url-scheme.html)
* - 1067:公众号文章广告
* - 1068:附近小程序列表广告(已废弃)
* - 1069:移动应用通过 openSDK 进入微信,打开小程序
* - 1071:钱包中的银行卡列表页
* - 1072:二维码收款页面
* - 1073:客服消息列表下发的小程序消息卡片
* - 1074:公众号会话下发的小程序消息卡片
* - 1077:摇周边
* - 1078:微信连 Wi-Fi 成功提示页
* - 1079:微信游戏中心
* - 1081:客服消息下发的文字链
* - 1082:公众号会话下发的文字链
* - 1084:朋友圈广告原生页
* - 1088:会话中查看系统消息,打开小程序
* - 1089:微信聊天主界面下拉,「最近使用」栏(基础库 2.2.4 版本起包含「我的小程序」栏)
* - 1090:长按小程序右上角菜单唤出最近使用历史
* - 1091:公众号文章商品卡片
* - 1092:城市服务入口
* - 1095:小程序广告组件
* - 1096:聊天记录,打开小程序
* - 1097:微信支付签约原生页,打开小程序
* - 1099:页面内嵌插件
* - 1100:红包封面详情页打开小程序
* - 1101:远程调试热更新(开发者工具中,预览 -> 自动预览 -> 编译并预览)
* - 1102:公众号 profile 页服务预览
* - 1103:发现栏小程序主入口,「我的小程序」列表(基础库 2.2.4 版本起废弃)
* - 1104:微信聊天主界面下拉,「我的小程序」栏(基础库 2.2.4 版本起废弃)
* - 1106:聊天主界面下拉,从顶部搜索结果页,打开小程序
* - 1107:订阅消息,打开小程序
* - 1113:安卓手机负一屏,打开小程序(三星)
* - 1114:安卓手机侧边栏,打开小程序(三星)
* - 1119:【企业微信】工作台内打开小程序
* - 1120:【企业微信】个人资料页内打开小程序
* - 1121:【企业微信】聊天加号附件框内打开小程序
* - 1124:扫“一物一码”打开小程序
* - 1125:长按图片识别“一物一码”
* - 1126:扫描手机相册中选取的“一物一码”
* - 1129:微信爬虫访问 [详情](https://developers.weixin.qq.com/miniprogram/dev/reference/configuration/sitemap.html)
* - 1131:浮窗(8.0 版本起仅包含被动浮窗)
* - 1133:硬件设备打开小程序 [详情](https://developers.weixin.qq.com/doc/oplatform/Miniprogram_Frame/)
* - 1135:小程序 profile 页相关小程序列表,打开小程序
* - 1144:公众号文章 - 视频贴片
* - 1145:发现栏 - 发现小程序
* - 1146:地理位置信息打开出行类小程序
* - 1148:卡包-交通卡,打开小程序
* - 1150:扫一扫商品条码结果页打开小程序
* - 1151:发现栏 - 我的订单
* - 1152:订阅号视频打开小程序
* - 1153:“识物”结果页打开小程序
* - 1154:朋友圈内打开“单页模式”
* - 1155:“单页模式”打开小程序
* - 1157:服务号会话页打开小程序
* - 1158:群工具打开小程序
* - 1160:群待办
* - 1167:H5 通过开放标签打开小程序 [详情](https://developers.weixin.qq.com/doc/offiaccount/OA_Web_Apps/Wechat_Open_Tag.html)
* - 1168:移动应用直接运行小程序
* - 1169:发现栏小程序主入口,各个生活服务入口(例如快递服务、出行服务等)
* - 1171:微信运动记录(仅安卓)
* - 1173:聊天素材用小程序打开 [详情](https://developers.weixin.qq.com/miniprogram/dev/framework/material/support_material.html)
* - 1175:视频号主页商店入口
* - 1176:视频号直播间主播打开小程序
* - 1177:视频号直播商品
* - 1178:在电脑打开手机上打开的小程序
* - 1179:#话题页打开小程序
* - 1181:网站应用打开 PC 小程序
* - 1183:PC 微信 - 小程序面板 - 发现小程序 - 搜索
* - 1184:视频号链接打开小程序
* - 1185:群公告
* - 1186:收藏 - 笔记
* - 1187:浮窗(8.0 版本起)
* - 1189:表情雨广告
* - 1191:视频号活动
* - 1192:企业微信联系人 profile 页
* - 1193:视频号主页服务菜单打开小程序
* - 1194URL Link [详情](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/url-link.html)
* - 1195:视频号主页商品 tab
* - 1196:个人状态打开小程序
* - 1197:视频号主播从直播间返回小游戏
* - 1198:视频号开播界面打开小游戏
* - 1200:视频号广告打开小程序
* - 1201:视频号广告详情页打开小程序
* - 1202:企微客服号会话打开小程序卡片
* - 1203:微信小程序压测工具的请求
* - 1206:视频号小游戏直播间打开小游戏
* - 1207:企微客服号会话打开小程序文字链
* - 1208:聊天打开商品卡片
* - 1212:青少年模式申请页打开小程序
* - 1215:广告预约打开小程序
* - 1216:视频号订单中心打开小程序
* - 1223:安卓桌面 Widget 打开小程序
* - 1228:视频号原生广告组件打开小程序
* - 1231:动态消息提醒入口打开小程序
*/
scene: SceneValues
/** shareTicket,详见 [获取更多转发信息]((转发#获取更多转发信息)) */
shareTicket: string
/** 当场景为由从另一个小程序或公众号或App打开时,返回此字段 */
referrerInfo?: ReferrerInfo
/** 打开的文件信息数组,只有从聊天素材场景打开(scene为1173)才会携带该参数 */
forwardMaterials: ForwardMaterials[]
/** 从微信群聊/单聊打开小程序时,chatType 表示具体微信群聊/单聊类型
*
* 可选值:
* - 1: 微信联系人单聊;
* - 2: 企业微信联系人单聊;
* - 3: 普通微信群聊;
* - 4: 企业微信互通群聊; */
chatType?: 1 | 2 | 3 | 4
/** 需要基础库: `2.20.0`
*
* API 类别
*
* 可选值:
* - 'default': 默认类别;
* - 'nativeFunctionalized': 原生功能化,视频号直播商品、商品橱窗等场景打开的小程序;
* - 'browseOnly': 仅浏览,朋友圈快照页等场景打开的小程序;
* - 'embedded': 内嵌,通过打开半屏小程序能力打开的小程序; */
apiCategory:
| 'default'
| 'nativeFunctionalized'
| 'browseOnly'
| 'embedded'
}
interface PageNotFoundOption {
/** 不存在页面的路径 */
path: string
/** 打开不存在页面的 query */
query: IAnyObject
/** 是否本次启动的首个页面(例如从分享等入口进来,首个页面是开发者配置的分享页面) */
isEntryPage: boolean
}
interface Option {
/** 生命周期回调—监听小程序初始化
*
* 小程序初始化完成时触发,全局只触发一次。
*/
onLaunch(options: LaunchShowOption): void
/** 生命周期回调—监听小程序显示
*
* 小程序启动,或从后台进入前台显示时
*/
onShow(options: LaunchShowOption): void
/** 生命周期回调—监听小程序隐藏
*
* 小程序从前台进入后台时
*/
onHide(): void
/** 错误监听函数
*
* 小程序发生脚本错误,或者 api
*/
onError(/** 错误信息,包含堆栈 */ error: string): void
/** 页面不存在监听函数
*
* 小程序要打开的页面不存在时触发,会带上页面信息回调该函数
*
* **注意:**
* 1. 如果开发者没有添加 `onPageNotFound` 监听,当跳转页面不存在时,将推入微信客户端原生的页面不存在提示页面。
* 2. 如果 `onPageNotFound` 回调中又重定向到另一个不存在的页面,将推入微信客户端原生的页面不存在提示页面,并且不再回调 `onPageNotFound`。
*
* 最低基础库: 1.9.90
*/
onPageNotFound(options: PageNotFoundOption): void
/**
* 小程序有未处理的 Promise 拒绝时触发。也可以使用 [wx.onUnhandledRejection](https://developers.weixin.qq.com/miniprogram/dev/api/base/app/app-event/wx.onUnhandledRejection.html) 绑定监听。注意事项请参考 [wx.onUnhandledRejection](https://developers.weixin.qq.com/miniprogram/dev/api/base/app/app-event/wx.onUnhandledRejection.html)。
* **参数**:与 [wx.onUnhandledRejection](https://developers.weixin.qq.com/miniprogram/dev/api/base/app/app-event/wx.onUnhandledRejection.html) 一致
*/
onUnhandledRejection: OnUnhandledRejectionCallback
/**
* 系统切换主题时触发。也可以使用 wx.onThemeChange 绑定监听。
*
* 最低基础库: 2.11.0
*/
onThemeChange: OnThemeChangeCallback
}
type Instance<T extends IAnyObject> = Option & T
type Options<T extends IAnyObject> = Partial<Option> &
T &
ThisType<Instance<T>>
type TrivialInstance = Instance<IAnyObject>
interface Constructor {
<T extends IAnyObject>(options: Options<T>): void
}
interface GetAppOption {
/** 在 `App` 未定义时返回默认实现。当App被调用时,默认实现中定义的属性会被覆盖合并到App中。一般用于独立分包
*
* 最低基础库: 2.2.4
*/
allowDefault?: boolean
}
interface GetApp {
<T extends IAnyObject = IAnyObject>(opts?: GetAppOption): Instance<T>
}
}
declare let App: WechatMiniprogram.App.Constructor
declare let getApp: WechatMiniprogram.App.GetApp
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
declare namespace WechatMiniprogram.Behavior {
type BehaviorIdentifier<
TData extends DataOption = {},
TProperty extends PropertyOption = {},
TMethod extends MethodOption = {},
TBehavior extends BehaviorOption = []
> = string & {
[key in 'BehaviorType']?: {
data: Component.FilterUnknownType<TData> & Component.MixinData<TBehavior>
properties: Component.FilterUnknownType<TProperty> & Component.MixinProperties<TBehavior, true>
methods: Component.FilterUnknownType<TMethod> & Component.MixinMethods<TBehavior>
}
}
type Instance<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends MethodOption,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = Record<string, never>
> = Component.Instance<TData, TProperty, TMethod, TBehavior, TCustomInstanceProperty>
type TrivialInstance = Instance<IAnyObject, IAnyObject, IAnyObject, Component.IEmptyArray>
type TrivialOption = Options<IAnyObject, IAnyObject, IAnyObject, Component.IEmptyArray>
type Options<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends MethodOption,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = Record<string, never>
> = Partial<Data<TData>> &
Partial<Property<TProperty>> &
Partial<Method<TMethod>> &
Partial<Behavior<TBehavior>> &
Partial<OtherOption> &
Partial<Lifetimes> &
ThisType<Instance<TData, TProperty, TMethod, TBehavior, TCustomInstanceProperty>>
interface Constructor {
<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends MethodOption,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = Record<string, never>
>(
options: Options<TData, TProperty, TMethod, TBehavior, TCustomInstanceProperty>
): BehaviorIdentifier<TData, TProperty, TMethod, TBehavior>
}
type DataOption = Component.DataOption
type PropertyOption = Component.PropertyOption
type MethodOption = Component.MethodOption
type BehaviorOption = Component.BehaviorOption
type Data<D extends DataOption> = Component.Data<D>
type Property<P extends PropertyOption> = Component.Property<P>
type Method<M extends MethodOption> = Component.Method<M>
type Behavior<B extends BehaviorOption> = Component.Behavior<B>
type DefinitionFilter = Component.DefinitionFilter
type Lifetimes = Component.Lifetimes
type OtherOption = Omit<Component.OtherOption, 'options'>
}
/** 注册一个 `behavior`,接受一个 `Object` 类型的参数。*/
declare let Behavior: WechatMiniprogram.Behavior.Constructor
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
declare namespace WechatMiniprogram.Component {
type FilterUnknownType<T> = {
[P in keyof T as string extends P ? never : P]: T[P]
}
type Instance<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends Partial<MethodOption>,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = {},
TIsPage extends boolean = false
> = InstanceProperties &
InstanceMethods<TData> &
TMethod &
MixinMethods<TBehavior> &
(TIsPage extends true ? Page.ILifetime : {}) &
Omit<TCustomInstanceProperty, 'properties' | 'methods' | 'data'> & {
/** 组件数据,**包括内部数据和属性值** */
data: FilterUnknownType<TData> & MixinData<TBehavior> &
MixinProperties<TBehavior> & PropertyOptionToData<FilterUnknownType<TProperty>>
/** 组件数据,**包括内部数据和属性值**(与 `data` 一致) */
properties: FilterUnknownType<TData> & MixinData<TBehavior> &
MixinProperties<TBehavior> & PropertyOptionToData<FilterUnknownType<TProperty>>
}
type IEmptyArray = []
type TrivialInstance = Instance<
IAnyObject,
IAnyObject,
IAnyObject,
IEmptyArray,
IAnyObject
>
type TrivialOption = Options<IAnyObject, IAnyObject, IAnyObject, IEmptyArray, IAnyObject>
type Options<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends MethodOption,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = {},
TIsPage extends boolean = false
> = Partial<Data<TData>> &
Partial<Property<TProperty>> &
Partial<Method<TMethod, TIsPage>> &
Partial<Behavior<TBehavior>> &
Partial<OtherOption> &
Partial<Lifetimes> &
ThisType<
Instance<
TData,
TProperty,
TMethod,
TBehavior,
TCustomInstanceProperty,
TIsPage
>
>
interface Constructor {
<
TData extends DataOption,
TProperty extends PropertyOption,
TMethod extends MethodOption,
TBehavior extends BehaviorOption,
TCustomInstanceProperty extends IAnyObject = {},
TIsPage extends boolean = false
>(
options: Options<
TData,
TProperty,
TMethod,
TBehavior,
TCustomInstanceProperty,
TIsPage
>
): string
}
type DataOption = Record<string, any>
type PropertyOption = Record<string, AllProperty>
type MethodOption = Record<string, Function>
type BehaviorOption = Behavior.BehaviorIdentifier[]
type ExtractBehaviorType<T> = T extends { BehaviorType?: infer B } ? B : never
type ExtractData<T> = T extends { data: infer D } ? D : never
type ExtractProperties<T, TIsBehavior extends boolean = false> = T extends { properties: infer P } ?
TIsBehavior extends true ? P : PropertyOptionToData<P extends PropertyOption ? P : {}> : never
type ExtractMethods<T> = T extends { methods: infer M } ? M : never
type UnionToIntersection<U> = (U extends any ? (k: U) => void : never) extends (k: infer I) => void ? I : never
type MixinData<T extends any[]> = UnionToIntersection<ExtractData<ExtractBehaviorType<T[number]>>>
type MixinProperties<T extends any[], TIsBehavior extends boolean = false> = UnionToIntersection<ExtractProperties<ExtractBehaviorType<T[number]>, TIsBehavior>>
type MixinMethods<T extends any[]> = UnionToIntersection<ExtractMethods<ExtractBehaviorType<T[number]>>>
interface Behavior<B extends BehaviorOption> {
/** 类似于mixins和traits的组件间代码复用机制,参见 [behaviors](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/behaviors.html) */
behaviors?: B
}
interface Data<D extends DataOption> {
/** 组件的内部数据,和 `properties` 一同用于组件的模板渲染 */
data?: D
}
interface Property<P extends PropertyOption> {
/** 组件的对外属性,是属性名到属性设置的映射表 */
properties: P
}
interface Method<M extends MethodOption, TIsPage extends boolean = false> {
/** 组件的方法,包括事件响应函数和任意的自定义方法,关于事件响应函数的使用,参见 [组件间通信与事件](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/events.html) */
methods: M & (TIsPage extends true ? Partial<Page.ILifetime> : {})
}
type PropertyType =
| StringConstructor
| NumberConstructor
| BooleanConstructor
| ArrayConstructor
| ObjectConstructor
| null
type ValueType<T extends PropertyType> = T extends null
? any
: T extends StringConstructor
? string
: T extends NumberConstructor
? number
: T extends BooleanConstructor
? boolean
: T extends ArrayConstructor
? any[]
: T extends ObjectConstructor
? IAnyObject
: never
type FullProperty<T extends PropertyType> = {
/** 属性类型 */
type: T
/** 属性初始值 */
value?: ValueType<T>
/** 属性值被更改时的响应函数 */
observer?:
| string
| ((
newVal: ValueType<T>,
oldVal: ValueType<T>,
changedPath: Array<string | number>
) => void)
/** 属性的类型(可以指定多个) */
optionalTypes?: ShortProperty[]
}
type AllFullProperty =
| FullProperty<StringConstructor>
| FullProperty<NumberConstructor>
| FullProperty<BooleanConstructor>
| FullProperty<ArrayConstructor>
| FullProperty<ObjectConstructor>
| FullProperty<null>
type ShortProperty =
| StringConstructor
| NumberConstructor
| BooleanConstructor
| ArrayConstructor
| ObjectConstructor
| null
type AllProperty = AllFullProperty | ShortProperty
type PropertyToData<T extends AllProperty> = T extends ShortProperty
? ValueType<T>
: FullPropertyToData<Exclude<T, ShortProperty>>
type ArrayOrObject = ArrayConstructor | ObjectConstructor
type FullPropertyToData<T extends AllFullProperty> = T['type'] extends ArrayOrObject ? unknown extends T['value'] ? ValueType<T['type']> : T['value'] : ValueType<T['type']>
type PropertyOptionToData<P extends PropertyOption> = {
[name in keyof P]: PropertyToData<P[name]>
}
interface Router {
switchTab: Wx['switchTab']
reLaunch: Wx['reLaunch']
redirectTo: Wx['redirectTo']
navigateTo: Wx['navigateTo']
navigateBack: Wx['navigateBack']
}
interface InstanceProperties {
/** 组件的文件路径 */
is: string
/** 节点id */
id: string
/** 节点dataset */
dataset: Record<string, string>
/** 上一次退出前 onSaveExitState 保存的数据 */
exitState: any
/** 相对于当前自定义组件的 Router 对象 */
router: Router
/** 相对于当前自定义组件所在页面的 Router 对象 */
pageRouter: Router
/** 渲染当前组件的渲染后端 */
renderer: 'webview' | 'skyline'
}
interface InstanceMethods<D extends DataOption> {
/** `setData` 函数用于将数据从逻辑层发送到视图层
*(异步),同时改变对应的 `this.data` 的值(同步)。
*
* **注意:**
*
* 1. **直接修改 this.data 而不调用 this.setData 是无法改变页面的状态的,还会造成数据不一致**。
* 1. 仅支持设置可 JSON 化的数据。
* 1. 单次设置的数据不能超过1024kB,请尽量避免一次设置过多的数据。
* 1. 请不要把 data 中任何一项的 value 设为 `undefined` ,否则这一项将不被设置并可能遗留一些潜在问题。
*/
setData(
/** 这次要改变的数据
*
* 以 `key: value` 的形式表示,将 `this.data` 中的 `key` 对应的值改变成 `value`。
*
* 其中 `key` 可以以数据路径的形式给出,支持改变数组中的某一项或对象的某个属性,如 `array[2].message``a.b.c.d`,并且不需要在 this.data 中预先定义。
*/
data: Partial<D> & IAnyObject,
/** setData引起的界面更新渲染完毕后的回调函数,最低基础库: `1.5.0` */
callback?: () => void
): void
/** 检查组件是否具有 `behavior` (检查时会递归检查被直接或间接引入的所有behavior) */
hasBehavior(behavior: Behavior.BehaviorIdentifier): void
/** 触发事件,参见组件事件 */
triggerEvent<DetailType = any>(
name: string,
detail?: DetailType,
options?: TriggerEventOption
): void
/** 创建一个 SelectorQuery 对象,选择器选取范围为这个组件实例内 */
createSelectorQuery(): SelectorQuery
/** 创建一个 IntersectionObserver 对象,选择器选取范围为这个组件实例内 */
createIntersectionObserver(
options: CreateIntersectionObserverOption
): IntersectionObserver
/** 创建一个 MediaQueryObserver 对象 */
createMediaQueryObserver(): MediaQueryObserver
/** 使用选择器选择组件实例节点,返回匹配到的第一个组件实例对象(会被 `wx://component-export` 影响) */
selectComponent(selector: string): TrivialInstance
/** 使用选择器选择组件实例节点,返回匹配到的全部组件实例对象组成的数组 */
selectAllComponents(selector: string): TrivialInstance[]
/**
* 选取当前组件节点所在的组件实例(即组件的引用者),返回它的组件实例对象(会被 `wx://component-export` 影响)
*
* 最低基础库版本:[`2.8.2`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
selectOwnerComponent(): TrivialInstance
/** 获取这个关系所对应的所有关联节点,参见 组件间关系 */
getRelationNodes(relationKey: string): TrivialInstance[]
/**
* 立刻执行 callback ,其中的多个 setData 之间不会触发界面绘制(只有某些特殊场景中需要,如用于在不同组件同时 setData 时进行界面绘制同步)
*
* 最低基础库版本:[`2.4.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
groupSetData(callback?: () => void): void
/**
* 返回当前页面的 custom-tab-bar 的组件实例
*
* 最低基础库版本:[`2.6.2`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
getTabBar(): TrivialInstance
/**
* 返回页面标识符(一个字符串),可以用来判断几个自定义组件实例是不是在同一个页面内
*
* 最低基础库版本:[`2.7.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
getPageId(): string
/**
* 执行关键帧动画,详见[动画](https://developers.weixin.qq.com/miniprogram/dev/framework/view/animation.html)
*
* 最低基础库版本:[`2.9.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
animate(
selector: string,
keyFrames: KeyFrame[],
duration: number,
callback?: () => void
): void
/**
* 执行关键帧动画,详见[动画](https://developers.weixin.qq.com/miniprogram/dev/framework/view/animation.html)
*
* 最低基础库版本:[`2.9.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
animate(
selector: string,
keyFrames: ScrollTimelineKeyframe[],
duration: number,
scrollTimeline: ScrollTimelineOption
): void
/**
* 清除关键帧动画,详见[动画](https://developers.weixin.qq.com/miniprogram/dev/framework/view/animation.html)
*
* 最低基础库版本:[`2.9.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
clearAnimation(selector: string, callback: () => void): void
/**
* 清除关键帧动画,详见[动画](https://developers.weixin.qq.com/miniprogram/dev/framework/view/animation.html)
*
* 最低基础库版本:[`2.9.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
**/
clearAnimation(
selector: string,
options?: ClearAnimationOptions,
callback?: () => void
): void
/**
* 当从另一页面跳转到该页面时,获得与来源页面实例通信当事件通道,详见 [wx.navigateTo]((wx.navigateTo))
*
* 最低基础库版本:[`2.7.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
getOpenerEventChannel(): EventChannel | EmptyEventChannel
/**
* 绑定由 worklet 驱动的样式到相应的节点,详见 [worklet 动画](https://developers.weixin.qq.com/miniprogram/dev/framework/runtime/skyline/worklet.html)
*
* 最低基础库版本:[`2.29.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
applyAnimatedStyle(
selector: string,
updater: () => Record<string, string>,
userConfig?: { immediate: boolean, flush: 'sync' | 'async' },
callback?: (res: { styleId: number }) => void
): void
/**
* 清除节点上 worklet 驱动样式的绑定关系
*
* 最低基础库版本:[`2.30.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
clearAnimatedStyle(
selector: string,
styleIds: number[],
callback?: () => void
): void
/**
* 获取更新性能统计信息,详见 [获取更新性能统计信息]((custom-component/update-perf-stat))
*
*
* 最低基础库版本:[`2.12.0`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
setUpdatePerformanceListener<WithDataPath extends boolean = false>(
options: SetUpdatePerformanceListenerOption<WithDataPath>,
callback?: UpdatePerformanceListener<WithDataPath>
): void
/**
* 在运行时获取页面或组件所在页面 `touch` 相关事件的 passive 配置,详见 [enablePassiveEvent]((configuration/app#enablePassiveEvent))
*
* 最低基础库版本:[`2.25.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
getPassiveEvent(callback: (config: PassiveConfig) => void): void
/**
* 在运行时切换页面或组件所在页面 `touch` 相关事件的 passive 配置,详见 [enablePassiveEvent]((configuration/app#enablePassiveEvent))
*
* 最低基础库版本:[`2.25.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
setPassiveEvent(config: PassiveConfig): void
/**
* 设置初始渲染缓存的动态数据
*
* 最低基础库版本:[`2.11.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
setInitialRenderingCache(dynamicData: IAnyObject | null): void
/**
* 返回当前页面的 appBar 组件实例
*
* 最低基础库版本:[`3.3.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
getAppBar(): TrivialInstance
}
interface ComponentOptions {
/**
* [启用多slot支持](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/wxml-wxss.html#组件wxml的slot)
*/
multipleSlots?: boolean
/**
* [组件样式隔离](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/wxml-wxss.html#组件样式隔离)
*/
addGlobalClass?: boolean
/**
* [组件样式隔离](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/wxml-wxss.html#组件样式隔离)
*/
styleIsolation?:
| 'isolated'
| 'apply-shared'
| 'shared'
| 'page-isolated'
| 'page-apply-shared'
| 'page-shared'
/**
* [纯数据字段](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/pure-data.html) 是一些不用于界面渲染的 data 字段,可以用于提升页面更新性能。从小程序基础库版本 2.8.2 开始支持。
*/
pureDataPattern?: RegExp
/**
* [虚拟化组件节点](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/wxml-wxss.html#%E8%99%9A%E6%8B%9F%E5%8C%96%E7%BB%84%E4%BB%B6%E8%8A%82%E7%82%B9) 使自定义组件内部的第一层节点由自定义组件本身完全决定。从小程序基础库版本 [`2.11.2`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html) 开始支持 */
virtualHost?: boolean
}
interface TriggerEventOption {
/** 事件是否冒泡
*
* 默认值: `false`
*/
bubbles?: boolean
/** 事件是否可以穿越组件边界,为false时,事件将只能在引用组件的节点树上触发,不进入其他任何组件内部
*
* 默认值: `false`
*/
composed?: boolean
/** 事件是否拥有捕获阶段
*
* 默认值: `false`
*/
capturePhase?: boolean
}
interface RelationOption {
/** 目标组件的相对关系 */
type: 'parent' | 'child' | 'ancestor' | 'descendant'
/** 关系生命周期函数,当关系被建立在页面节点树中时触发,触发时机在组件attached生命周期之后 */
linked?(target: TrivialInstance): void
/** 关系生命周期函数,当关系在页面节点树中发生改变时触发,触发时机在组件moved生命周期之后 */
linkChanged?(target: TrivialInstance): void
/** 关系生命周期函数,当关系脱离页面节点树时触发,触发时机在组件detached生命周期之后 */
unlinked?(target: TrivialInstance): void
/** 如果这一项被设置,则它表示关联的目标节点所应具有的behavior,所有拥有这一behavior的组件节点都会被关联 */
target?: string
}
interface PageLifetimes {
/** 页面生命周期回调—监听页面显示
*
* 页面显示/切入前台时触发。
*/
show(): void
/** 页面生命周期回调—监听页面隐藏
*
* 页面隐藏/切入后台时触发。 如 `navigateTo` 或底部 `tab` 切换到其他页面,小程序切入后台等。
*/
hide(): void
/** 页面生命周期回调—监听页面尺寸变化
*
* 所在页面尺寸变化时执行
*/
resize(size: Page.IResizeOption): void
/** 页面生命周期回调—监听页面路由动画完成
*
* 所在页面路由动画完成时执行
*/
routeDone(): void
}
type DefinitionFilter = <T extends TrivialOption>(
/** 使用该 behavior 的 component/behavior 的定义对象 */
defFields: T,
/** 该 behavior 所使用的 behavior 的 definitionFilter 函数列表 */
definitionFilterArr?: DefinitionFilter[]
) => void
interface Lifetimes {
/** 组件生命周期声明对象,组件的生命周期:`created`、`attached`、`ready`、`moved`、`detached` 将收归到 `lifetimes` 字段内进行声明,原有声明方式仍旧有效,如同时存在两种声明方式,则 `lifetimes` 字段内声明方式优先级最高
*
* 最低基础库: `2.2.3` */
lifetimes: Partial<{
/**
* 在组件实例刚刚被创建时执行,注意此时不能调用 `setData`
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
created(): void
/**
* 在组件实例进入页面节点树时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
attached(): void
/**
* 在组件在视图层布局完成后执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
ready(): void
/**
* 在组件实例被移动到节点树另一个位置时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
moved(): void
/**
* 在组件实例被从页面节点树移除时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
detached(): void
/**
* 每当组件方法抛出错误时执行
*
* 最低基础库版本:[`2.4.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
error(err: Error): void
}>
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 在组件实例刚刚被创建时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
created(): void
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 在组件实例进入页面节点树时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
attached(): void
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 在组件在视图层布局完成后执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
ready(): void
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 在组件实例被移动到节点树另一个位置时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
moved(): void
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 在组件实例被从页面节点树移除时执行
*
* 最低基础库版本:[`1.6.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
detached(): void
/**
* @deprecated 旧式的定义方式,基础库 `2.2.3` 起请在 lifetimes 中定义
*
* 每当组件方法抛出错误时执行
*
* 最低基础库版本:[`2.4.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
error(err: Error): void
}
interface OtherOption {
/**
* 组件数据字段监听器,用于监听 properties 和 data 的变化,参见 [数据监听器](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/observer.html)
*
* 最低基础库版本:[`2.6.1`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html)
*/
observers: Record<string, (...args: any[]) => any>
/** 组件间关系定义,参见 [组件间关系](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/lifetimes.html) */
relations: {
[componentName: string]: RelationOption
}
/** 组件接受的外部样式类,参见 [外部样式类](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/wxml-wxss.html) */
externalClasses?: string[]
/** 组件所在页面的生命周期声明对象,参见 [组件生命周期](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/lifetimes.html)
*
* 最低基础库版本: [`2.2.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html) */
pageLifetimes?: Partial<PageLifetimes>
/** 一些选项(文档中介绍相关特性时会涉及具体的选项设置,这里暂不列举) */
options: ComponentOptions
/** 定义段过滤器,用于自定义组件扩展,参见 [自定义组件扩展](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/extend.html)
*
* 最低基础库版本: [`2.2.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html) */
definitionFilter?: DefinitionFilter
/**
* 组件自定义导出,当使用 `behavior: wx://component-export` 时,这个定义段可以用于指定组件被 selectComponent 调用时的返回值,参见 [组件间通信与事件](https://developers.weixin.qq.com/miniprogram/dev/framework/custom-component/events.html)
* 最低基础库版本: [`2.2.3`](https://developers.weixin.qq.com/miniprogram/dev/framework/compatibility.html) */
export: () => IAnyObject
}
interface KeyFrame {
/** 关键帧的偏移,范围[0-1] */
offset?: number
/** 动画缓动函数 */
ease?: string
/** 基点位置,即 CSS transform-origin */
transformOrigin?: string
/** 背景颜色,即 CSS background-color */
backgroundColor?: string
/** 底边位置,即 CSS bottom */
bottom?: number | string
/** 高度,即 CSS height */
height?: number | string
/** 左边位置,即 CSS left */
left?: number | string
/** 宽度,即 CSS width */
width?: number | string
/** 不透明度,即 CSS opacity */
opacity?: number | string
/** 右边位置,即 CSS right */
right?: number | string
/** 顶边位置,即 CSS top */
top?: number | string
/** 变换矩阵,即 CSS transform matrix */
matrix?: number[]
/** 三维变换矩阵,即 CSS transform matrix3d */
matrix3d?: number[]
/** 旋转,即 CSS transform rotate */
rotate?: number
/** 三维旋转,即 CSS transform rotate3d */
rotate3d?: number[]
/** X 方向旋转,即 CSS transform rotateX */
rotateX?: number
/** Y 方向旋转,即 CSS transform rotateY */
rotateY?: number
/** Z 方向旋转,即 CSS transform rotateZ */
rotateZ?: number
/** 缩放,即 CSS transform scale */
scale?: number[]
/** 三维缩放,即 CSS transform scale3d */
scale3d?: number[]
/** X 方向缩放,即 CSS transform scaleX */
scaleX?: number
/** Y 方向缩放,即 CSS transform scaleY */
scaleY?: number
/** Z 方向缩放,即 CSS transform scaleZ */
scaleZ?: number
/** 倾斜,即 CSS transform skew */
skew?: number[]
/** X 方向倾斜,即 CSS transform skewX */
skewX?: number
/** Y 方向倾斜,即 CSS transform skewY */
skewY?: number
/** 位移,即 CSS transform translate */
translate?: Array<number | string>
/** 三维位移,即 CSS transform translate3d */
translate3d?: Array<number | string>
/** X 方向位移,即 CSS transform translateX */
translateX?: number | string
/** Y 方向位移,即 CSS transform translateY */
translateY?: number | string
/** Z 方向位移,即 CSS transform translateZ */
translateZ?: number | string
}
interface ClearAnimationOptions {
/** 基点位置,即 CSS transform-origin */
transformOrigin?: boolean
/** 背景颜色,即 CSS background-color */
backgroundColor?: boolean
/** 底边位置,即 CSS bottom */
bottom?: boolean
/** 高度,即 CSS height */
height?: boolean
/** 左边位置,即 CSS left */
left?: boolean
/** 宽度,即 CSS width */
width?: boolean
/** 不透明度,即 CSS opacity */
opacity?: boolean
/** 右边位置,即 CSS right */
right?: boolean
/** 顶边位置,即 CSS top */
top?: boolean
/** 变换矩阵,即 CSS transform matrix */
matrix?: boolean
/** 三维变换矩阵,即 CSS transform matrix3d */
matrix3d?: boolean
/** 旋转,即 CSS transform rotate */
rotate?: boolean
/** 三维旋转,即 CSS transform rotate3d */
rotate3d?: boolean
/** X 方向旋转,即 CSS transform rotateX */
rotateX?: boolean
/** Y 方向旋转,即 CSS transform rotateY */
rotateY?: boolean
/** Z 方向旋转,即 CSS transform rotateZ */
rotateZ?: boolean
/** 缩放,即 CSS transform scale */
scale?: boolean
/** 三维缩放,即 CSS transform scale3d */
scale3d?: boolean
/** X 方向缩放,即 CSS transform scaleX */
scaleX?: boolean
/** Y 方向缩放,即 CSS transform scaleY */
scaleY?: boolean
/** Z 方向缩放,即 CSS transform scaleZ */
scaleZ?: boolean
/** 倾斜,即 CSS transform skew */
skew?: boolean
/** X 方向倾斜,即 CSS transform skewX */
skewX?: boolean
/** Y 方向倾斜,即 CSS transform skewY */
skewY?: boolean
/** 位移,即 CSS transform translate */
translate?: boolean
/** 三维位移,即 CSS transform translate3d */
translate3d?: boolean
/** X 方向位移,即 CSS transform translateX */
translateX?: boolean
/** Y 方向位移,即 CSS transform translateY */
translateY?: boolean
/** Z 方向位移,即 CSS transform translateZ */
translateZ?: boolean
}
interface ScrollTimelineKeyframe {
composite?: 'replace' | 'add' | 'accumulate' | 'auto'
easing?: string
offset?: number | null
[property: string]: string | number | null | undefined
}
interface ScrollTimelineOption {
/** 指定滚动元素的选择器(只支持 scroll-view),该元素滚动时会驱动动画的进度 */
scrollSource: string
/** 指定滚动的方向。有效值为 horizontal 或 vertical */
orientation?: string
/** 指定开始驱动动画进度的滚动偏移量,单位 px */
startScrollOffset: number
/** 指定停止驱动动画进度的滚动偏移量,单位 px */
endScrollOffset: number
/** 起始和结束的滚动范围映射的时间长度,该时间可用于与关键帧动画里的时间 (duration) 相匹配,单位 ms */
timeRange: number
}
interface SetUpdatePerformanceListenerOption<WithDataPath> {
/** 是否返回变更的 data 字段信息 */
withDataPaths?: WithDataPath
}
interface UpdatePerformanceListener<WithDataPath> {
(res: UpdatePerformance<WithDataPath>): void
}
interface UpdatePerformance<WithDataPath> {
/** 此次更新过程的 ID */
updateProcessId: number
/** 对于子更新,返回它所属的更新过程 ID */
parentUpdateProcessId?: number
/** 是否是被合并更新,如果是,则 updateProcessId 表示被合并到的更新过程 ID */
isMergedUpdate: boolean
/** 此次更新的 data 字段信息,只有 withDataPaths 设为 true 时才会返回 */
dataPaths: WithDataPath extends true ? string[] : undefined
/** 此次更新进入等待队列时的时间戳 */
pendingStartTimestamp: number
/** 更新运算开始时的时间戳 */
updateStartTimestamp: number
/** 更新运算结束时的时间戳 */
updateEndTimestamp: number
}
type PassiveConfig =
| {
/** 是否设置 touchmove 事件为 passive,默认为 `false` */
touchmove?: boolean
/** 是否设置 touchstart 事件为 passive,默认为 `false` */
touchstart?: boolean
/** 是否设置 wheel 事件为 passive,默认为 `false` */
wheel?: boolean
}
| boolean
}
/** Component构造器可用于定义组件,调用Component构造器时可以指定组件的属性、数据、方法等。
*
* * 使用 `this.data` 可以获取内部数据和属性值,但不要直接修改它们,应使用 `setData` 修改。
* * 生命周期函数无法在组件方法中通过 `this` 访问到。
* * 属性名应避免以 data 开头,即不要命名成 `dataXyz` 这样的形式,因为在 WXML 中, `data-xyz=""` 会被作为节点 dataset 来处理,而不是组件属性。
* * 在一个组件的定义和使用时,组件的属性名和 data 字段相互间都不能冲突(尽管它们位于不同的定义段中)。
* * 从基础库 `2.0.9` 开始,对象类型的属性和 data 字段中可以包含函数类型的子字段,即可以通过对象类型的属性字段来传递函数。低于这一版本的基础库不支持这一特性。
* * `bug` : 对于 type 为 Object 或 Array 的属性,如果通过该组件自身的 `this.setData` 来改变属性值的一个子字段,则依旧会触发属性 observer ,且 observer 接收到的 `newVal` 是变化的那个子字段的值, `oldVal` 为空, `changedPath` 包含子字段的字段名相关信息。
*/
declare let Component: WechatMiniprogram.Component.Constructor
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
declare namespace WechatMiniprogram.Page {
type Instance<
TData extends DataOption,
TCustom extends CustomOption
> = OptionalInterface<ILifetime> &
InstanceProperties &
InstanceMethods<TData> &
Data<TData> &
TCustom
type Options<
TData extends DataOption,
TCustom extends CustomOption
> = (TCustom &
Partial<Data<TData>> &
Partial<ILifetime> & {
options?: Component.ComponentOptions
}) &
ThisType<Instance<TData, TCustom>>
type TrivialInstance = Instance<IAnyObject, IAnyObject>
interface Constructor {
<TData extends DataOption, TCustom extends CustomOption>(
options: Options<TData, TCustom>
): void
}
interface ILifetime {
/** 生命周期回调—监听页面加载
*
* 页面加载时触发。一个页面只会调用一次,可以在 onLoad 的参数中获取打开当前页面路径中的参数。
*/
onLoad(
/** 打开当前页面路径中的参数 */
query: Record<string, string | undefined>
): void | Promise<void>
/** 生命周期回调—监听页面显示
*
* 页面显示/切入前台时触发。
*/
onShow(): void | Promise<void>
/** 生命周期回调—监听页面初次渲染完成
*
* 页面初次渲染完成时触发。一个页面只会调用一次,代表页面已经准备妥当,可以和视图层进行交互。
*
* 注意:对界面内容进行设置的 API 如`wx.setNavigationBarTitle`,请在`onReady`之后进行。
*/
onReady(): void | Promise<void>
/** 生命周期回调—监听页面隐藏
*
* 页面隐藏/切入后台时触发。 如 `navigateTo` 或底部 `tab` 切换到其他页面,小程序切入后台等。
*/
onHide(): void | Promise<void>
/** 生命周期回调—监听页面卸载
*
* 页面卸载时触发。如`redirectTo`或`navigateBack`到其他页面时。
*/
onUnload(): void | Promise<void>
/** 生命周期回调—监听路由动画完成
*
* 路由动画完成时触发。如 wx.navigateTo 页面完全推入后 或 wx.navigateBack 页面完全恢复时。
*/
onRouteDone(): void | Promise<void>
/** 监听用户下拉动作
*
* 监听用户下拉刷新事件。
* - 需要在`app.json`的`window`选项中或页面配置中开启`enablePullDownRefresh`。
* - 可以通过`wx.startPullDownRefresh`触发下拉刷新,调用后触发下拉刷新动画,效果与用户手动下拉刷新一致。
* - 当处理完数据刷新后,`wx.stopPullDownRefresh`可以停止当前页面的下拉刷新。
*/
onPullDownRefresh(): void | Promise<void>
/** 页面上拉触底事件的处理函数
*
* 监听用户上拉触底事件。
* - 可以在`app.json`的`window`选项中或页面配置中设置触发距离`onReachBottomDistance`。
* - 在触发距离内滑动期间,本事件只会被触发一次。
*/
onReachBottom(): void | Promise<void>
/** 用户点击右上角转发
*
* 监听用户点击页面内转发按钮(`<button>` 组件 `open-type="share"`)或右上角菜单“转发”按钮的行为,并自定义转发内容。
*
* **注意:只有定义了此事件处理函数,右上角菜单才会显示“转发”按钮**
*
* 此事件需要 return 一个 Object,用于自定义转发内容
*/
onShareAppMessage(
/** 分享发起来源参数 */
options: IShareAppMessageOption
):
| ICustomShareContent
| IAsyncCustomShareContent
| Promise<ICustomShareContent>
| void
| Promise<void>
/**
* 监听右上角菜单“分享到朋友圈”按钮的行为,并自定义分享内容
*
* 本接口为 Beta 版本,暂只在 Android 平台支持,详见 [分享到朋友圈 (Beta)](https://developers.weixin.qq.com/miniprogram/dev/framework/open-ability/share-timeline.html)
*
* 基础库 2.11.3 开始支持,低版本需做兼容处理。
*/
onShareTimeline(): ICustomTimelineContent | void
/** 页面滚动触发事件的处理函数
*
* 监听用户滑动页面事件。
*/
onPageScroll(
/** 页面滚动参数 */
options: IPageScrollOption
): void | Promise<void>
/** 当前是 tab 页时,点击 tab 时触发,最低基础库: `1.9.0` */
onTabItemTap(
/** tab 点击参数 */
options: ITabItemTapOption
): void | Promise<void>
/** 窗口尺寸改变时触发,最低基础库:`2.4.0` */
onResize(
/** 窗口尺寸参数 */
options: IResizeOption
): void | Promise<void>
/**
* 监听用户点击右上角菜单“收藏”按钮的行为,并自定义收藏内容。
* 基础库 2.10.3,安卓 7.0.15 版本起支持,iOS 暂不支持
*/
onAddToFavorites(options: IAddToFavoritesOption): IAddToFavoritesContent
/** 每当小程序可能被销毁之前会被调用,可以进行退出状态的保存。最低基础库: `2.7.4` */
onSaveExitState(): ISaveExitState
}
interface InstanceProperties {
/** 页面的文件路径 */
is: string
/** 到当前页面的路径 */
route: string
/** 打开当前页面路径中的参数 */
options: Record<string, string | undefined>
/** 上一次退出前 onSaveExitState 保存的数据 */
exitState: any
/** 相对于当前页面的 Router 对象 */
router: Component.Router
/** 相对于当前页面的 Router 对象 */
pageRouter: Component.Router
/** 渲染当前页面的渲染后端 */
renderer: 'webview' | 'skyline'
}
type DataOption = Record<string, any>
type CustomOption = Record<string, any>
type InstanceMethods<D extends DataOption> = Component.InstanceMethods<D>
interface Data<D extends DataOption> {
/** 页面的初始数据
*
* `data` 是页面第一次渲染使用的**初始数据**。
*
* 页面加载时,`data` 将会以`JSON`字符串的形式由逻辑层传至渲染层,因此`data`中的数据必须是可以转成`JSON`的类型:字符串,数字,布尔值,对象,数组。
*
* 渲染层可以通过 `WXML` 对数据进行绑定。
*/
data: D
}
interface ICustomShareContent {
/** 转发标题。默认值:当前小程序名称 */
title?: string
/** 转发路径,必须是以 / 开头的完整路径。默认值:当前页面 path */
path?: string
/** 自定义图片路径,可以是本地文件路径、代码包文件路径或者网络图片路径。支持PNG及JPG。显示图片长宽比是 5:4,最低基础库: `1.5.0`。默认值:使用默认截图 */
imageUrl?: string
}
interface IAsyncCustomShareContent extends ICustomShareContent {
promise: Promise<ICustomShareContent>
}
interface ICustomTimelineContent {
/** 自定义标题,即朋友圈列表页上显示的标题。默认值:当前小程序名称 */
title?: string
/** 自定义页面路径中携带的参数,如 `path?a=1&b=2` 的 “?” 后面部分 默认值:当前页面路径携带的参数 */
query?: string
/** 自定义图片路径,可以是本地文件路径、代码包文件路径或者网络图片路径。支持 PNG 及 JPG。显示图片长宽比是 1:1。默认值:默认使用小程序 Logo*/
imageUrl?: string
}
interface IPageScrollOption {
/** 页面在垂直方向已滚动的距离(单位px) */
scrollTop: number
}
interface IShareAppMessageOption {
/** 转发事件来源。
*
* 可选值:
* - `button`:页面内转发按钮;
* - `menu`:右上角转发菜单。
*
* 最低基础库: `1.2.4`
*/
from: 'button' | 'menu'
/** 如果 `from` 值是 `button`,则 `target` 是触发这次转发事件的 `button`,否则为 `undefined`
*
* 最低基础库: `1.2.4` */
target: any
/** 页面中包含`<web-view>`组件时,返回当前`<web-view>`的url
*
* 最低基础库: `1.6.4`
*/
webViewUrl?: string
}
interface ITabItemTapOption {
/** 被点击tabItem的序号,从0开始,最低基础库: `1.9.0` */
index: string
/** 被点击tabItem的页面路径,最低基础库: `1.9.0` */
pagePath: string
/** 被点击tabItem的按钮文字,最低基础库: `1.9.0` */
text: string
}
interface IResizeOption {
size: {
/** 变化后的窗口宽度,单位 px */
windowWidth: number
/** 变化后的窗口高度,单位 px */
windowHeight: number
}
}
interface IAddToFavoritesOption {
/** 页面中包含web-view组件时,返回当前web-view的url */
webviewUrl?: string
}
interface IAddToFavoritesContent {
/** 自定义标题,默认值:页面标题或账号名称 */
title?: string
/** 自定义图片,显示图片长宽比为 1:1,默认值:页面截图 */
imageUrl?: string
/** 自定义query字段,默认值:当前页面的query */
query?: string
}
interface ISaveExitState {
/** 需要保存的数据(只能是 JSON 兼容的数据) */
data: any
/** 超时时刻,在这个时刻后,保存的数据保证一定被丢弃,默认为 (当前时刻 + 1 天) */
expireTimeStamp?: number
}
interface GetCurrentPages {
(): Array<Instance<IAnyObject, IAnyObject>>
}
}
/**
* 注册小程序中的一个页面。接受一个 `Object` 类型参数,其指定页面的初始数据、生命周期回调、事件处理函数等。
*/
declare let Page: WechatMiniprogram.Page.Constructor
/**
* 获取当前页面栈。数组中第一个元素为首页,最后一个元素为当前页面。
* __注意:__
* - __不要尝试修改页面栈,会导致路由以及页面状态错误。__
* - 不要在 `App.onLaunch` 的时候调用 `getCurrentPages()`,此时 `page` 还没有生成。
*/
declare let getCurrentPages: WechatMiniprogram.Page.GetCurrentPages
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
declare namespace phys3D {
// pvd调试配置
export interface PhysicsDebugConfig {
isNetwork: boolean // 采用网络的方式
ip?: string // 如果isNetwork为true,调试信息会通过tcp转发的方式转发到打开了pvd调试软件的电脑,需要注意的是,防火墙要对pvd打开
port?: 5425 // pvd默认接口
timeout?: 1000 // 默认耗时
path?: string // 如果isNetwork为false,调试信息会通过写本地文件的方式落地,文件名建议为xxx.pxd2,导入pvd调试即可
}
export enum QueryTriggerInteraction {
UseGlobal = 0,
Ignore = 1,
Collide = 2
}
export class PhysSystem {
constructor(config?: PhysicsDebugConfig)
gravity: RawVec3f
bounceThreshold: number
defaultMaxAngularSpeed: number
defaultSolverIterations: number
defaultSolverVelocityIterations: number
sleepThreshold: number
defaultContactOffset: number
destroyScene: () => void
createScene: () => number
Simulate: (step: number) => void
SyncFromTransforms: (() => void) | undefined // added in 2021.06
SetCollisionMask: (mask: ArrayBuffer) => void
Raycast: (
origin: RawVec3f,
unitDir: RawVec3f,
distance: number,
hit: RaycastHit,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => boolean
RaycastAll: (
origin: RawVec3f,
unitDir: RawVec3f,
distance: number,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => RaycastHit[]
CapsuleCast(
p1: RawVec3f,
p2: RawVec3f,
radius: number,
direction: RawVec3f,
hit: RaycastHit,
maxDistance: number,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
): void
CapsuleCastAll: (
p1: RawVec3f,
p2: RawVec3f,
radius: number,
direction: RawVec3f,
maxDistance: number,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => RaycastHit[]
BoxCast(
center: RawVec3f,
halfExt: RawVec3f,
direction: RawVec3f,
hit: RaycastHit,
orientation: RawQuaternion,
maxDistance: number,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
): void
BoxCastAll: (
center: RawVec3f,
halfExt: RawVec3f,
direction: RawVec3f,
orientation: RawQuaternion,
maxDistance: number,
layerMask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => RaycastHit[]
OverlapBox: (
center: RawVec3f,
halfExt: RawVec3f,
orientation: RawQuaternion,
layermask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => Collider[]
OverlapCapsule: (
p1: RawVec3f,
p2: RawVec3f,
radius: number,
layermask?: number,
queryTriggerInteraction?: QueryTriggerInteraction
) => Collider[]
}
export class Rigidbody {
constructor(system: PhysSystem)
enabled?: boolean // since 2021.06
position: RawVec3f
rotation: RawQuaternion
AttachToEntity: (pollObj: any, id: number) => void
Remove(): void
Detach(): void
IsAttached(): boolean
}
export enum CollisionDetectionMode {
Discrete = 0,
Continuous = 1,
ContinuousDynamic = 2,
ContinuousSpeculative = 3
}
export enum RigidbodyConstraints {
None = 0,
FreezePositionX = 1 << 0,
FreezePositionY = 1 << 1,
FreezePositionZ = 1 << 2,
FreezeRotationX = 1 << 3,
FreezeRotationY = 1 << 4,
FreezeRotationZ = 1 << 5,
FreezePosition = FreezePositionX | FreezePositionY | FreezePositionZ,
FreezeRotation = FreezeRotationX | FreezeRotationY | FreezeRotationZ,
FreezeAll = FreezePosition | FreezeRotation
}
export enum ForceMode {
kForceModeForce = 0,
kForceModeImpulse = 1 << 0,
kForceModeVelocityChange = 1 << 1,
kForceModeAcceleration = 1 << 2
}
export enum CombineMode {
eAverage = 0,
eMin,
eMultiply,
eMax
}
export enum CookingFlag {
None = 0,
CookForFasterSimulation = 1 << 0,
EnableMeshCleaning = 1 << 1,
WeldColocatedVertices = 1 << 2
}
export enum CollisionFlags {
None = 0,
Sides = 1 << 0,
Above = 1 << 1,
Below = 1 << 2
}
export class RawVec3f {
constructor()
constructor(x: number, y: number, z: number)
x: number
y: number
z: number
}
export class RawQuaternion {
constructor()
constructor(x: number, y: number, z: number, w: number)
x: number
y: number
z: number
w: number
}
export class Collider {
attachedRigidbody: Rigidbody
bounds: Bounds
name: string
contactOffset: number
enabled: boolean
isTrigger: boolean
scale: RawVec3f
material?: Material
sharedMateiral?: Material
ClosestPoint: (raw: RawVec3f) => RawVec3f
ClosestPointOnBounds: (raw: RawVec3f) => RawVec3f
onCollisionEnter?: (collision: Collision) => void
onCollisionExit?: (collision: Collision) => void
onCollisionStay?: (collision: Collision) => void
onTriggerEnter?: (collision: Collision) => void
onTriggerExit?: (collision: Collision) => void
onTriggerStay?: (collision: Collision) => void
dettachRigidbody?: () => void
userData?: unknown
layer: number
}
export class BoxCollider extends Collider {
constructor(system: PhysSystem, center: RawVec3f, size: RawVec3f)
center: RawVec3f
size: RawVec3f
}
export class SphereCollider extends Collider {
constructor(system: PhysSystem, center: RawVec3f, radius: number)
center: RawVec3f
radius: number
}
export class CapsuleCollider extends Collider {
constructor(
system: PhysSystem,
center: RawVec3f,
height: number,
radius: number
)
center: RawVec3f
height: number
radius: number
}
export class MeshCollider extends Collider {
constructor(
system: PhysSystem,
convex: boolean,
cookingOptions: number,
sharedMesh: PhysMesh
)
cookingOptions: number
sharedMesh: PhysMesh | null
convex: boolean
}
export class CharacterController extends Collider {
constructor(system: PhysSystem)
position: RawVec3f
center: RawVec3f
collisionFlags: CollisionFlags
detectCollisions: boolean
enableOverlapRecovery: boolean
height: number
isGrounded: boolean
minMoveDistance: number
radius: number
skinWidth: number
slopeLimit: number
stepOffset: number
velocity: RawVec3f
Move: (movement: RawVec3f) => CollisionFlags
SimpleMove: (speed: RawVec3f) => boolean
AttachToEntity: (pollObj: any, id: number) => void
OnControllerColliderHit?: (hit: ControllerColliderHit) => void
}
export interface ContactPoint {
normal: RawVec3f
this_collider: Collider
other_collider: Collider
point: RawVec3f
separation: number
}
export interface Collision {
collider: Collider
contacts: ContactPoint[]
impulse: RawVec3f
relative_velocity: RawVec3f
}
export interface ControllerColliderHit {
collider: Collider
controller: CharacterController
moveDirection: RawVec3f
normal: RawVec3f
moveLength: number
point: RawVec3f
}
export class Bounds {
constructor(center: RawVec3f, size: RawVec3f)
center: RawVec3f
extents: RawVec3f
max: RawVec3f
min: RawVec3f
size: RawVec3f
ClosestPoint: (point: RawVec3f) => RawVec3f
Contains: (point: RawVec3f) => boolean
Expand: (amount: number) => void
Intersects: (bounds: Bounds) => boolean
SetMinMax: (min: RawVec3f, max: RawVec3f) => void
SqrDistance: (point: RawVec3f) => number
}
export class Material {
constructor(system: PhysSystem)
dynamicFriction: number
staticFriction: number
bounciness: number
frictionCombine: CombineMode
bounceCombine: CombineMode
id: number
}
export class DynamicRigidbody extends Rigidbody {
mass: number
angularDamping: number
angularVelocity: RawVec3f
centerOfMass: RawVec3f
collisionDetectionMode: CollisionDetectionMode
constraints: number
detectCollisions: boolean
linearDamping: number
freezeRotation: boolean
inertiaTensor: number
// inertiaTensorRotation
// interpolation
isKinematic: boolean
maxAngularVelocity: number
maxDepenetrationVelocity: number
sleepThreshold: number
solverIterations: number
solverVelocityIterations: number
useGravity: boolean
velocity: RawVec3f
userData?: unknown
GetWorldCenterOfMass: () => RawVec3f
AddForce: (force: RawVec3f, mode: ForceMode) => void
AddTorque: (torque: RawVec3f, mode: ForceMode) => void
IsSleeping: () => boolean
Sleep: () => void
WakeUp: () => void
AddExplosionForce: (
explosionForce: number,
explosionPosition: RawVec3f,
explosionRadius: number,
upwardsModifier: number,
mode: ForceMode
) => void
AddForceAtPosition: (
force: RawVec3f,
position: RawVec3f,
mode: ForceMode
) => void
AddRelativeForce: (force: RawVec3f, mode: ForceMode) => void
AddRelativeTorque: (torque: RawVec3f, mode: ForceMode) => void
ClosestPointOnBounds: (position: RawVec3f) => RawVec3f
GetPointVelocity: (worldPoint: RawVec3f) => RawVec3f
GetRelativePointVelocity: (relativePoint: RawVec3f) => RawVec3f
MovePosition: (position: RawVec3f) => void
MoveRotation: (rotation: RawQuaternion) => void
ResetCenterOfMass: () => void
ResetInertiaTensor: () => void
SetDensity: (density: number) => void
// SweepTest: () => void;
// SweepTestAll: () => void;
}
export class PhysMesh {
constructor(system: PhysSystem)
// set vertices
SetVertices: (buffer: Float32Array, count: number) => void
// set indices
SetTriangles: (
buffer: Uint16Array | Uint32Array,
count: number,
useUint16: boolean
) => void
}
export class RaycastHit {
constructor()
collider: Collider
distance: number
normal: RawVec3f
point: RawVec3f
rigidbody: Rigidbody
}
}
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/*! *****************************************************************************
Copyright (c) 2025 Tencent, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
***************************************************************************** */
/** [WXWebAssembly](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/wasm.html)
*
* WXWebAssembly */
declare namespace WXWebAssembly {
type BufferSource = ArrayBufferView | ArrayBuffer
type CompileError = Error
const CompileError: {
prototype: CompileError
new (message?: string): CompileError
(message?: string): CompileError
}
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Instance) */
interface Instance {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Instance/exports) */
readonly exports: Exports
}
const Instance: {
prototype: Instance
new (module: Module, importObject?: Imports): Instance
}
type LinkError = Error
const LinkError: {
prototype: LinkError
new (message?: string): LinkError
(message?: string): LinkError
}
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Memory) */
interface Memory {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Memory/buffer) */
readonly buffer: ArrayBuffer
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Memory/grow) */
grow(delta: number): number
}
const Memory: {
prototype: Memory
new (descriptor: MemoryDescriptor): Memory
}
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module) */
interface Module {}
const Module: {
prototype: Module
new (bytes: BufferSource): Module
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module/customSections) */
customSections(moduleObject: Module, sectionName: string): ArrayBuffer[]
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module/exports) */
exports(moduleObject: Module): ModuleExportDescriptor[]
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Module/imports) */
imports(moduleObject: Module): ModuleImportDescriptor[]
}
interface RuntimeError extends Error {}
const RuntimeError: {
prototype: RuntimeError
new (message?: string): RuntimeError
(message?: string): RuntimeError
}
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table) */
interface Table {
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table/length) */
readonly length: number
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table/get) */
get(index: number): any
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table/grow) */
grow(delta: number, value?: any): number
/** [MDN Reference](https://developer.mozilla.org/docs/Web/JavaScript/Reference/Global_Objects/WebAssembly/Table/set) */
set(index: number, value?: any): void
}
const Table: {
prototype: Table
new (descriptor: TableDescriptor, value?: any): Table
}
interface MemoryDescriptor {
initial: number
maximum?: number
shared?: boolean
}
interface ModuleExportDescriptor {
kind: ImportExportKind
name: string
}
interface ModuleImportDescriptor {
kind: ImportExportKind
module: string
name: string
}
interface TableDescriptor {
element: TableKind
initial: number
maximum?: number
}
type ImportExportKind = 'function' | 'global' | 'memory' | 'table'
type TableKind = 'anyfunc' | 'externref'
type ValueType =
| 'anyfunc'
| 'externref'
| 'f32'
| 'f64'
| 'i32'
| 'i64'
| 'v128'
// eslint-disable-next-line @typescript-eslint/ban-types
type ExportValue = Function | Memory | Table
type Exports = Record<string, ExportValue>
type ImportValue = ExportValue | number
type Imports = Record<string, ModuleImports>
type ModuleImports = Record<string, ImportValue>
/** [WXWebAssembly](https://developers.weixin.qq.com/miniprogram/dev/framework/performance/wasm.html) */
function instantiate(
path: string,
importObject?: Imports
): Promise<Instance>
}
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